Timer and leveling
| Tick interval | 1m |
| Base timer | 10m |
| Level scaling | 1.16 |
| Formula | TTL = 600 * 1.16^level through lv.60, then +1 day per level |
Classic IdleRPG uses exponential growth through level 60 and a linear one-day-per-level tail afterwards.
Room: idlerpg@conference.envs.net
· updated 2026-07-28 22:06:00 UTC
This page documents the effective IdleRPG rule set shown by the public export. If the bot does not export a value yet, the website shows the current envsbot defaults.
The most important rule: your level clock counts down only while you are logged in. Talking, logging out or unlucky events add time. Battles, quests, godsends and items can remove time again.
| Tick interval | 1m |
| Base timer | 10m |
| Level scaling | 1.16 |
| Formula | TTL = 600 * 1.16^level through lv.60, then +1 day per level |
Classic IdleRPG uses exponential growth through level 60 and a linear one-day-per-level tail afterwards.
| Message penalty base | 1s per character before scaling |
| Penalty scaling | 1.14^level |
| Logout penalty base | 20s before scaling |
| Logout grace | 5m |
| Single penalty cap | 7d |
| Commands count as messages | no |
Message penalties use message length, so longer messages hurt more.
| Event chance per tick | 1% |
| Battle weight | 0.55 |
| Team battle weight | 0.08 |
| Boss event weight | 0.06 |
| Item event weight | 0.15 |
| Item damage weight | 0.08 |
| Item swap weight | 0.04 |
| Alignment event weight | 0.1 |
| Critical strike chance | neutral 2.86% · good 2% · evil 5% |
| Battle item steal chance | 2% |
| Level-up battle chance | below lv.25 25% · lv.25+ 100% |
Weights are relative. Only events possible for the current player count are considered.
| Battle win minimum | 7% removed |
| Battle loss minimum | 7% added |
| Manual duel max distance | 25 map units |
| Manual duel cooldown | 1h |
| Critical strike | 5%–25% |
| Godsend | 5%–12% removed |
| Calamity | 5%–12% added |
| Alignment bonus | 7% |
| Team battle effect | 20% |
| Boss party size | 3–5 players |
| Boss min level | lv.10 |
| Boss reward | 12% removed |
| Boss setback | 4% added |
| Boss power factor | 0.75–1.25 |
| Level-up item chance | 20% |
| Unique items enabled | yes |
| Unique item min level | lv.25 |
| Unique item chance | 2.5% |
| Level reward badges start | lv.50 |
Unique artifacts can grant small bonuses. Fair item swaps trade one slot between players and do not destroy items.
| Quest min level | lv.40 |
| Quest min online time | 10h |
| Quest types | time yes / grid yes |
| Quest type weights | time 0.5 / grid 0.5 |
| Quest interval | 6h |
| Time quest duration | 12h–1d |
| Grid quest deadline | 12h–1d |
| Quest reward | 25% removed |
| Auto seasons | no |
| Season length | 90 days |
| Reset on rollover | no |
| Hall of Fame size | 10 |
| Season achievement gates | yes |
| Login announcements | yes |
| Top announcement interval | 6h |
| Top announcement limit | 5 |
| Room topic updates | yes |
| Topic update interval | 4h |
| Topic custom text | Welcome to the envs.net IdleRPG game ~ Website: https://envs.net/idlerpg/ ~ Start with: ,idlerpg register <character> <class> ~ |
Topic output is rendered as: custom text followed by the current Top 3 players.
| Map size | 500 x 500 |
| Move step per second | 1 |
| Grid battles | yes |
| Quest directed step | every 2s |
| Event log limit | 10000 |
| Event retention | 90 days |
| Exported events | 1000 |
| Exported leaderboard | 100 |